Two guitars, a bass and drums - get your ideas moving and start jamming. Full throttle! The best song ideas often derive from the raw sound and easy atmosphere in a rehearsal space. With Indie Rock 2, you can take these ideas straight into your DAW.
Finally, the second part of our successful library Indie Rock is here! And we have even topped it. This library sounds a lot rougher and meatier than volume 1. An unpolished and lively sound you only know from these cellar-rehearsal-places. Fresh and careless, this library moves between genres. Punk, Rock and Pop meet with spirit and creativity - real Indie!
Indie Rock 2 consists of 10 construction kits, including a total of 1.215 loops. Each construction kit is divided into five to eight parts. Available are intro, A-, B- and C-parts as well as breaks and outro, up to 16 bars in length. This large choice allows building „real“ song structures, avoiding the artificial looped character when using too little variations of a theme. Not with the varied parts of these construction kits! However, you may always pick certain kit elements and create looped-aesthetics intended - typical for remixes and crossover-tracks.
The electric guitars and basses of Indie Rock 2 have been recorded using real amplifiers - no modeling technology. All guitar riffs are available as amped sound as well as dry D.I.-recordings. You chose between a professionally mic‘ed sound, ready-to-use, or the direct instrument version, ready to be sculpted with your favored tools.
As in most Ueberschall productions, the drums have been carefully and elaborated mic‘ed, recorded and prepared. At first, there is a premixed drum-mix for immediate use. In addition, you also find the individual tracks of the complete drum kit: bass drum, snare (mic‘ed from top and bottom), hi-hats, crash cymbals, toms, overhead- and room-microphones. Using these tracks, you can freely shape the sound of the drum kit to your taste.
This library delivers lots of inspiration for music productions of classic rock, powerful pop up to cross-genre tracks. Similarly, the construction kits are suited for target oriented, trendy jingles, television trailers, advertisements as well as for scoring movies and games. In all cases, the Elastik player supports a fast workflow and creative use of the sample content.
Ueberschall‘s Elastik player is clearly laid out in structure. For all loops of Indie Rock 2, details for base pitch and tempo are provided. This makes navigation within the library real easy. Zplanes‘ élastique-pro-algorithm allows for lightning-fast time-stretching and pitch manipulation of loops at highest quality and without tasking your CPU. All instrument loops of a construction kits can be transposed and integrated into other song kits effortlessly. Also, the whole production‘s drum sound is consistent across all kits and therefore completely interchangeable and combinable. Because all installed Elastik libraries are managed using an efficient and clear browser, there is immediate access to all installed loops. This comes especially handy with the production of cross-genre tracks.
On top, Elastik player‘s intuitive functions such as formant, resample, reverse and its multimode filter grant freedom when using loops creatively.
Production: Uwe Kinast, Drums: Michael Fromm, Bass, Guitars: Kai Reuter
3.2 GB, 10 construction kits, 1.215 loops
Genre: Indie, Rock, Crossover
Free ELASTIK 3 Player is included in this product or can be downloaded for free!
Mac & PC 32 Bit and 64 Bit - AudioUnits, VST, StandAlone, AAX (PT 10.3.6 or newer)
System requirements (minimum):
Mac OS X 10.11
Windows Win 8
Elastik 3 Features
Mac & PC (32 Bit and 64 Bit) - AudioUnits, VST, StandAlone, AAX (PT 10.3.6 or newe), RTAS (32bit )
Mac OS X 10.7
Windows 7 / Win 8
All information is subject to change. The system requirements can change at any time due to the fact that software products are continuously evolving. If in doubt please consult the software manufacturers website for details or write an email to firstname.lastname@example.org before purchasing.
An internet connection is required to authorize / activate the product (Challenge/Response).