Acoustic musical sculptures
A selection of specially made instruments that have been extensively sampled; Strezov refers to them as sculptures. Perfect for any audio production that needs some amazing, previously unheard sounds, such as horror scoring.
Martian Tabakov, an artist from Bulgaria, constructed 8 separate sculptures that play 8 different organic sounds throughout the library. Strezov "played" on each of those sculptures with a variety of different mallets, sticks, brushes, and bows before recording those peculiar and captivating noises.
After that, they treated each sound as an articulation you might discover in one of Strezov's symphonic collections as they processed, organized, and created production-ready loops and musical sound effects from the performances. Architecture of Sound is still a playable virtual collection as a result and is not merely a collection of single-shot samples.
Designed for the full version of Native Instrument's Kontakt Architecture of Sound can be further tweaked and customized thanks to the updated UI, which is based on Strezov's X3M Percussion Engine.
8 one of a kind accoustic musical sculptures played and recorded in an ambient hall
Over 100 curated unique sounds split among different categories like Loops, Booms, Hits, Scrapes, Drones, Tonal Perc, Bells and Reversed
Production ready content as well as organic and raw material
3 Microphone Positions (Close, Decca, Hall)
Playable Patches with multiple Dynamic Layers and Round Robins
Further processing made simple thanks to a brandnew custom built UI
Map your own Template Patches using the X3M Percussion Browser and Mapping Features
The Architecture of Sound library consists of a single template patch with which you are able to build your own music soundscapes and effects. The playing range of the keyboard is split into two categories: Tonal and Atonal sounds.
On the lowest two octaves of the keyboard (C0 and C1) you have 4 atonal zones, which can be used to load and play any of the percussive sounds within the library from the browser in the center of the GUI. Those 4 zones are functioning the same way any of our other X3M engine libraries do - any of the keys within a zone is cycling through the round robins of the selected instrument.
After the mentioned 4 percussion zones, there are two more tonal zones, each with a range of 2 octaves: first tonal zone starting at C2, and the second one - at C4. On each of those you are able to choose, load and play any of the tonal instruments, divided into 7 different categories - Drones, Drones 2 (Sound design), Tonal Percs, Bells, Bends, Reverses, Loops.
The content of the library was recorded in Sofia Session Studio A with 3 microphone positions - Close, Decca and Hall. For each of those, you have the option to Purge (the ON/OFF button), Solo or Mute. In addition, you can adjust the volume and the stereo width.
Native Instruments Kontakt 6.6.1+ FULL version required!
Please notice: This library can not be used with the free Kontakt Player! To use this "Open Kontakt" format, you need a full version of Kontakt, which is included in products such as Komplete or Komplete Ultimate.
The minimum required Kontakt version number for this product is stated in the product description or can be found on the developer's website.
- macOS 10.14 or higher
- 64 bit
- Intel Core i5 or Apple M1 (native)
- RAM: 4GB (6GB recommended)
- Windows 10 or higher
- 64 bit
- Intel Core i5 or similar CPU
- RAM: 4GB (6GB recommended)
- Mac (64-bit only): Stand-alone, VST, VST3, AU, AAX
- Windows (64-bit): Stand-alone, VST, VST3, AAX
If you require legacy installers of Kontakt Player please refer to this Knowledge Base Article.
Strezov Sampling products require you to register with the manufacturer at www.strezov-sampling.com to activate your license. To use Kontakt Player Libraries you also need to register with www.native-instruments.com.
For your own protection this library is provided as individual personalized files including a Digital Water Mark - DWM!